Convert mouse sensitivity between games like CS2, Valorant, Apex, Fortnite, and Overwatch. DPI-aware with cm/360 output.
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DPI / eDPI Calculator
Calculate eDPI, cm/360°, and inches/360° from DPI and in-game sensitivity. Compare multiple profiles.
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CS2 / CS:GO sensitivity 2 converts to
0.6286in Valorant
Low Sensitivity
> 40 cm/360°
Arm aiming, precise tracking
Medium Sensitivity
25 – 40 cm/360°
Balanced, most popular
High Sensitivity
< 25 cm/360°
Wrist aiming, fast flicks
Every competitive FPS game uses its own internal sensitivity scale, which makes it difficult to maintain consistent aim when switching between titles. A sensitivity of 2.0 in CS2 feels completely different from 2.0 in Valorant or Overwatch 2 because each game uses a different “yaw” value — the number of degrees the camera rotates per unit of mouse movement. This converter translates sensitivity settings between games by using a universal measurement: centimeters per 360-degree turn (cm/360).
cm/360 is the physical distance you need to move your mouse on your desk to complete a full 360-degree rotation in-game. It is the gold standard for comparing sensitivity across different games, DPI settings, and hardware. If your cm/360 is the same in CS2 and Valorant, your muscle memory transfers perfectly between both games. Professional players almost always maintain a consistent cm/360 across every title they play.
DPI (dots per inch) is a hardware setting on your mouse that determines how many pixels the cursor moves per inch of physical movement. eDPI (effective DPI) is calculated by multiplying your mouse DPI by your in-game sensitivity. Two players with the same eDPI in the same game will have identical aiming speed, regardless of their individual DPI and sensitivity values. For example, 400 DPI at 2.0 sens gives the same eDPI (800) as 800 DPI at 1.0 sens.
There is no single “best” sensitivity — it depends on your mouse pad size, aiming style, and the games you play. However, most professional FPS players use a cm/360 between 25 and 55 cm. Here are some guidelines to help you dial in your settings:
Each game defines a “yaw” value that determines how many degrees the camera rotates per count of mouse input at a given sensitivity. CS2 uses a yaw of 0.022, meaning at sensitivity 1.0, each mouse count rotates the view by 0.022 degrees. Valorant uses 0.07, Overwatch 2 uses 0.0066, and so on. The conversion formula first calculates your cm/360 from the source game, then derives the equivalent sensitivity in the target game that produces the same cm/360. This ensures your physical mouse movement for a full rotation remains identical between games.